Turn your weapon into a. This all helps to deal with the range issues Spiritual Weapon suffers from on Table Top. When you cast the spell, you can make a. A small list of remaining actions shows up, with everyone having bright hourglass, and when I click the last character's end, nothing happens. While they are both magical conjurations, flame blade is still has to be used like a regular. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. BG3 is the third main game in the Baldur's Gate series. The best way to defeat him is to use weapons and items that are effective against the undead, such as Holy Fire. Sacred Weapon Information. 11 combinations with: Permanent. Transcript. it is the Eldredge blast of cleric spells. Hold Person. Spiritual weapon makes no such mention, so it hangs around doing nothing while you are out. Ranger has 13. 1d8+Spellcasting Ability Modifier Force. It does have health and can be targeted with attacks, which I assume Larian did to avoid abusing the AI with stealth. Sneak Attack Hide. This allows the monk to use that weapon with Dexterity instead of Strength. Summon a floating, spectral weapon that attacks your enemies alongside you. Spiritual weapon allows for a lot of combinations on rounds 2-10. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. Planar ally being a late game summon. The amount of times my spellcaster had to run up to enemies just to cast Fireball is stupid. Weapon Enchantment: +1. If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). We at Game8 thank you for your support. This spell. I don't car, but I can't end the turn. All the information about the Spiritual Weapon: Greatsword spell in Baldur's Gate 3 (BG3). No, Spiritual Weapon can't make Opportunity Attacks. 5 Gust of Wind. She is the only party member besides Lae'zel packing medium armor and her touch spells are way better for. 5) + 2(4)) + 0. 65(2(4. My mental image of a barbarian is wielding an axe in each hand but in BG3 it’s probably best as a great-weapon class. Interact with the furnace to light the fire, and then use the blacksmith’s bellows beside it to stoke the fire. < 1 2 >. Damage/Effect. Spiritual weapons allows you to summon a t ranged a magical weapon that does spell melee attacks. Version 1. You will need a caster with the spell and 11 full caster levels, or 10 full and 2 half to get the 6th slot for this. What weapon to give Shadowheart with 10 strength? I was thinking of giving her a finese weapon due to her low strength and decent dex but it seems she cannot use any of the finese weapons around. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Also, even if the caster and weapon were both within 5 ft of the enemy moving out of range, an opportunity attack is typically a weapon attack. It attacks again when sustained. They have a range of 1. The weapons also have around 15 HP each, making them fairly strong. Gather your party and venture forth! My biggest problem is that it has such little movement. Game: Baldur's Gate 3 Level 2 Evocation Spell. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Duration: 10 turns. Description. It creates a magical hammer for use in combat. This can completely ruin their damage, but in BG3 I not seen as many enemies with resistance or immunities. BG3 Full Helldusk Armor Set Guide. Bigby's Hand: Yes. Tabletop, depends on GM, as technically many Eldritch Knight spells need material components which must be held in a free hand--making two handed weapons attractive, as you can pull away your off hand for spells without dropping your equipment, unlike if using a shield or dual-wielding. especially at low level. Following are some base attributes common to most halberds, although special or magical variants may be significantly different. 1~8 Damage. Best BG3 Cleric Race: Duergar. Arms of Hadar: Cast the spell once per Long Rest. r/BaldursGate3. Description. 2. I've had a theory for a while that the reason Larian hadn't implemented spells like Flaming Sphere or Spiritual Weapon is some sort of issue with restricting Creature A. Orphic Hammer. Only one Spiritual Weapon may be summoned at any time. BG3 also does not have a race that offers a free feat at level 1, meaning using feats to gain a Bonus Action is also much more expensive. Cleric of True Knowledge: Cleric 10/Wizard 2. Spells are regulated forms of magic energy that can be used for dealing damage to Enemies, inflicting Status Effects, buffing Characters, or interacting with the environment. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Key Takeaways. Her main method of dealing. Cleric Subclasses (Domains) There are seven subclasses for Clerics in Baldur’s Gate 3. fextralife. 2. BG3 is the third main game in the Baldur's Gate series. Summon a floating, spectral weapon that attacks your enemies alongside you. Spiritual Weapon is a summon as a bonus action that doesn’t take concentration and scales excellently. Each post shows a tooltip. It has a higher chance of hitting, and emits a bright light. Bonus Action. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Hello and welcome to the Baldur’s Gate 3 item codes list. Helldusk Gloves. However, you must be disguised before equipping the weapon for this to work. Only one Spiritual Weapon may be summoned at any time. Last edited by Hex ; Apr 7, 2022 @ 3:09pm. This Weapon receives its own turn in combat. So how many can you cast before the first one runs out. Some Undead and Constructs can't suffer Bleeding. 1d6 Bludgeoning. After the character creation in BG3, players will need to select specific spells to make the best Healer build in 2023. Re: Bg3 missing critical spells. Proceed to the marked location on your map to find a melting furnace. I may have to add it to my list and see if it is just bugged or not. Duration: 10 turns. 11 combinations with: Permanent. Sethan is an enchanted axe that allows the user to cast Spiritual Weapon and Reduce. It can Fly using its Movement Speed. Spiritual Weapon. 1. Seline's Spear of Night, Shar's Spear of Evening. Hit "T". Reply reply. Your best option would be a warlock or a cleric. A bit weaker in BG3 since it has HP and can be killed, but is a great use of bonus action. So most likely the only limit is how many times you can cast them with your spell slots. My original plan going into BG3 was going to be an illusion mage, but without knowing how well its actually going to translate to the video game genre, I have been trying to think of what I would do as a backup. It has to be used as a bonus action so it couldn't be a reaction. BG3 is the third main game in the Baldur's Gate series. Spirit Guardians deals 3d8 damage (or 1/2, which is still damage), lasts longer, and hits everything in a 15 foot radius. The other option would be that the spiritual weapon itself should be unseen to get the advantage, but then, spirityalweapon has almost no way to be modified to become obscured or invisible (almost, because with darkness you kind of can make it attack to someone who can't see it). Discover the best Bard weapons in Baldur’s Gate 3, equipping your class with the top eight early and end-game choices. The spiritual hammer deals crushing damage and has a range of 1 ft. Domain Spells (Level 3): Magic Weapon and Spiritual Weapon; Domain Spells (Level 5): Spirit Guardians and Crusader’s Mantle; Channel Divinity Action (Level 6): War God’s Blessing – Endow a nearby ally with the glory of your god to grant them a +10 bonus to their Attack Roll. Gloves of Belligerent Skies. Weapon Bond. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. The flight is okay; what bothers me more is that it can be attacked (in 5e a spiritual weapon is invulnerable) plus enemies get attacks of opportunity against it. Spiritual weapon summon as bonus action reduce as an action Dancing breeze : Brace Whirlwind attack extra reach In terms of damage Halberd does slightly more. All within are Silenced and Immune to Thunder damage. This spell summons a spectral weapon that can attack each turn without expending a precious action. Spiritual Weapon’s initial cast is a leveled spell. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. I played a light cleric for 14 levels through PotA and while Spiritual weapon saw more use for sure, Flaming sphere was nice for creating chokepoints and area denial in small areas. Best weapons, gear, and armor for Shadowheart in BG3 Weapon and armor stats are. Ring of Regeneration – Heals you for 1d4 hit points each round. Clerics primary ability is Wisdom, their Saving Throw Proficiencies are Wisdom and Charisma and they have a Hit Die of 1d8. 5m. It has its own turn in Initiative. You will also get some insane spells like spirit guardians. I can only attack with my main hand. Gather your party and venture forth!You are right that BG3 should be recognizable as a D&D game (it is licensed after all). The amount of times my spellcaster had to run up to enemies just to. 2. Holy Wrath: Barbarian 6/Cleric 6. You can deal damage of the type normally dealt by the weapon instead of force damage (or any of the available. I'm in combat with the harpies, and Shadowheart summoned her spiritual weapon. In standard D&D 5e tabletop, you use your starting weapons and armor for roughly the first 5 levels and then get some minor upgrades - armor with AC 17 instead of AC 16, weapons that do 5-12 damage instead of 4-11, etc. 1d6 Bludgeoning. Gather your party and venture forth!Mystic Carrion is a powerful spellcaster and will be aided by multiple undead allies in your fight. Equipping this weapon gives you Immunity to falling damage. It can Fly using its Movement Speed. I suspect that spirit guardians considers sanctuary as being invisible. Third idea is kinda dependant that spells that are supposed to be in the player's handbook will be added at launch, but the idea is thus: 5 lvls of totem barbarian / 4 lvls of Thief rogue /3 lvls of war cleric. You may try to move it closer to the wall. Spiritual weapon and spirit guardians are more. Here are the best weapons you can find in Act 1. Cleric have a lot of good damage spells (inflict wounds, guiding bolt, spiritual weapon etc), in addition to healing, buffing and decent proficiencies. Adamantine Weapons. 6: purify food / drink. These include the Spiritual Weapon and Flaming Sphere. Feign Death - Changed duration to 600 turns (and added a dismiss spell) instead of 10 turns. You need to "command" it constantly and, in my opinion, that is where your spellcasting modifier should count, not when you conjure it. In normal D&D 5th, it can't be attacked, but Baldur's Gate seems to handle it a little different. If you spend a move action directing it to attack a target, it will continue attacking that. The summoned weapon can last ten turns. ago. Heavy Crossbow, Longbow. The spell itself only needs a 2nd level spellslot and a Bonus Action to cast, but what puts it on A-tier is the fact that it doesn't require concentration. Spiritual Weapon also benefits. You can parry a spiritual weapon because its description says it is a melee weapon attack and you can parry melee weapon attacks. you can use a move action to redirect the weapon to a new target. This also replaces the concept of 'concentration' as a duration for spells. Spiritual Weapon is a level 2 Evocation [force] spell that conjures a floating weapon for one round per level. The same is true of other AoE spells, and it's been an issue with Larian's game engine from before BG3. Music in the Blood: Bard 7/Sorcerer 5. Elemental. On subsequent turns, the 2 acts combined of moving the spiritual weapon and making a melee attack would be a bonus action. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Simply put, in Baldur’s Gate 3 the best classes revolve around the ability to take multiple actions within a single combat turn. Piercing. ; Reach Weapons have a melee range of 2. This point can be illustrated with a Rogue vs a Fighter at level 5:. Take away its Fly action or fix the obvious bug. BabyPandaBBQ. Best weapons, gear, and armor for Shadowheart in BG3 Weapon and armor stats are. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. com I'm entirely unsure how to gauge which weapon is appropriate for any given situation - the only exception is maul, in the event that an enemy seems to have a particularly potent weapon. The Duergar race is one of the best races for Clerics in Baldur's Gate 3 because of their powerful Duergar Resilience passive, which is granted from level 1. Duration: 10 turns. Further down below, you can find a list of all sickles in the game. BG3 has built-in RGB interactions. Now my Shadowheart is set up to be the party support with buffs, debuffs, and heals. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. While this list covers our picks for the outright top 10 most potent magics, the creative potential of spells in BG3 is nearly endless. Beacon of hope doesn't break sanctuary. It does not appear to be a buff, as the weapon seems to be a self-sufficient object, similar to an animal targeted by the Handle Animal skill. Only for a Bonus Action, you can summon a ghostly version of a weapon of your choice. Characters need to master certain Proficiency before using a weapon,. Gloves of Cinder and Sizzle. Spiritual Weapon: Lvl 2: Evocation: Bonus Action Level 2 Spell Slot: No: Summon a floating, spectral weapon that attacks your enemies alongside you. Then when you get past level five, upcast spirit guardians. Skinburster Force. One of the big limitations on clerics in BG3 during EA is the lack of core spells like Spiritual Weapon. Spiritual Weapon is a must-have for clerics, allowing them to summon a weapon for extra damage and control in battles. BG3 is the third main game in the Baldur's Gate series. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. 4 Spiritual Weapon. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. BG3 Full Helldusk Armor. Weapon Type. It receives the following Class Action:A community all about Baldur's Gate III, the role-playing video game by Larian Studios. #7. 7 years ago, I started working on joinable NPC and spell guides for Baldur's Gate: Enhanced Edition and Baldur's Gate 2: Enhanced Edition. So it is effectively a summoned creature. Concentration for Spells in BG3. Himself. Telekinetic, do not exist in BG3 as they come from Tasha's. Spell - BG3. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. Equipping this weapon gives you Immunity to falling damage. e. This will push both stats up to the next breakpoint, giving her a. The spell specifies that the spiritual weapon can only make the attack when the caster chooses to spend thier bonus actuon to do so. Lacerate(): Slash at your target's vital points to make it Bleed. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. Spiritual Weapon showed up twice in the Patch 8 Notes before being quickly removed: "It no longer looks like you're using the blunt side of your weapon when attacking using Spiritual Weapon: Greatsword. The Spear is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Sacred Flame is a Cantrip from the Evocation School. It’s due to the max movement spiritual weapon can do. Flight is effectively a more expensive jump or misty step with zero benefit. So, it can be used alongside other spells. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. wiki. " " Fixed the Spiritual Weapon VFX being too bright. 2. Spiritual Weapon. Description: Infuse a weapon with arcane energy. but the things like a flaming sphere or an spiritual weapon having HP and seeing a random goblin killing them makes them feel like a total waste of a spell slot; that one, I would personally. Spiritual Weapon is a summon as a bonus action that doesn’t take concentration and scales excellently. Spell Slot Level 4 [edit source](1) Take a short rest. This isn't a balance decision. Spells List for Baldur's Gate 3 (BG3) / Spiritual Weapon: Halberd Spells List for Baldur's Gate 3 (BG3) Spiritual Weapon: Halberd. Xyanyde’s Fire Once per Short Rest, when the wielder misses an attack with this weapon, the target is encased in Faerie Fire. Spiritual Weapon Spell Guide and Effects. Bard has 10. 10 minutes is absolutely insane duration (100 combat rounds) and it can be Paired with Guardians of the Faith and, Spiritual Weapon to turn you into a divine blender that can just walk through most dungeons without taking a break. Only one Spiritual Weapon may be summoned at any time. Best Spells by Level for Shadowheart in BG3. Added: "Spiritual Weapon" - options to remove preparing and casting effects (+options to remove/keep only glowing eyes). You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. It receives the following Class Action: In BG3, you actually have to hurt a creature for sanctuary to end. 4: wall of force. Properties Cost: Action Damage: 1/2 Normal Weapon Damage Details. Starting once the player has unlocked a level two spell slot, the. There has been many times that I’ve been able to keep a squad of enemies from hitting my characters just by slapping down a spiritual weapon in the middle of them. Changed: No more PAK files. Sacred Weapon devours an action (lasts 1 min = 10 turns). Aug 7 @ 7:58pm. Originally Posted by GerryWright. The idea is to abuse the Spiritual Weapon Cleric Spell (hence Divine Soul Sorc) which allows you to summon a ghost weapon and as a bonus action, attack for (X/2)d8+cha (X is the spell level). Morningstars in Baldur's Gate 3 are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. SW is a great spell, absolutely. Radiant damage. gameslantern. BG3 is the third main game in the Baldur's Gate series. Game is fantastic, cleric is otherwise great, everyone is sexy, but spiritual weapon feels terrible. This gives the divine favor when rage charges are done and spiritual weapon spells. The weapon's Strikes are melee spell attacks. Experiments with a 1 level Monk Dip. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3 terms) and can. Fireball - Changed area radius to 6m instead of 4m. Domain Spells (Level 7): Stoneskin and Freedom of MovementBG3 Beginners Guide; BG3 Combat Guide; BG3 Guide – Best Early Game Spells; BG3 Guide to Spellcasting; BG3 Best Cantrips Guide; BG3 Barbarian Class Guide. More importantly though, on every hit with the weapon the target must make a Wisdom save to. Healing Hands: Cleric 10/Paladin 2. Either that or its bugged. The weapon always strikes from your direction. It's a must-take for melee combat clerics. It will expand the tooltip. With BG3's terrain and hiding mechanics, it becomes egregiously exploitable. In Baldur’s Gate 3, the Cleric class represents divine spell casters who draw their power from a specific deity or a divine source. If you want to stop and help her out of the Mind. So the pikeman needs to stand in a space adjacent to. Gather your party and venture forth!. This ability allows them to channel positive energy into their weapon, adding their Charisma Modifier to their attack rolls. Breaking down the spell description: You create a floating, spectral weapon within range. Range: 18m Resource(s) Req: Spell Slot 2, Bonus Action Why do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. As the title says - if SH summons spiritual weapon (in my case, greataxe), I can't end her and weapon's turns. Thunderwave The Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. At level 5 she'll get Spirit Guardians though which gives her a damage aura and it's fantastic, also Spiritual Weapon which contributes a bit. Spiritual Weapon (Lvl 6) Reduce Weapon Enchantment +2 Cleave Lacerate Prepare: The Undead Bane: 1d12+1 Slashing: Uncommon: 1. It does reliable consistent damage and offers a but of utility. All 12 Classes in BG3 - the WOLFPACK & Subscribe for more videos!This video is a beginner's guide to h. And a Spiritual Weapon weapon attack. It adds Paladin’s charisma modifier to attack rolls on top of strength (or dex). I mean we have Spiritual Weapon which fills a similar (albeit more flexible) niche, so it would be a sensible change, even if it. Being slow is literally its only weakness. We are counting the initial casting of the spell as the gnolls entering spirit guardians, so the gnolls make wisdom saving throws and take 3d8 damage. 65 = 6. Following are some base attributes common to most sickles, although special or magical variants may be significantly different. Also, side note but you can change the vertical height of the toolbar to help fit more spells/abilities. On Save: Targets still take half damage. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Gather your party and venture forth!. Then on turn 3 onwards they’ll finally have significantly more damage than the Ranger who’s just using Hunter’s Mark, and only like 0. Despite the description, size dependent damage is not implemented in the series; this weapon simply has a base damage of 1d4+1 vs. Also, even if the caster and weapon were both within 5 ft of the enemy moving out of range, an opportunity attack is typically a weapon attack. BG3 is the third main game in the Baldur's Gate series. Maul Blow: Smash into a target with your mighty head. I talk about its uses and place in Githyanki society as. The weapon created is not a separate creature, or in fact a creature at all. BG3 Sanctuary Information. In order to have the goblin within their reach, the pikeman needs to stand within 10 feet of the goblin. This. Perhaps that changes in Act 3, just started it so who knows. 1d8+Spellcasting Ability Modifier Force. 6 Level. Spirit guardians deals much more damage even against a single enemy than spiritual weapon deals. Sacred Weapon is a Action in Baldur's Gate 3. Both Spiritual Weapon and Spirit Guardians also fall into this category but are even better because they are sustained damage. Heavy armor and martial weapons proficiency: Deal damage and soak up just as much. Having a floating halberd by your side effectively grants you an extra attack per turn. Weapon Traits. When the wearer Jumps, they deal DealDamage (1d4,Thunder) in a Distance (3) radius upon landing. Cleave. Spiritual Weapon; B-tier:. I take a different approach to my NPC (companion) guides than most guides. Increase Shadowheart's Wisdom and Constitution by one point each, to 16 and 18, respectively. Only one Spiritual Weapon may be summoned at any time. So the Flail of Ages is a legendary weapon in Baldur's Gate 2; one of the best weapons in the game. Spell - BG3. That doesn't work in 5e if the pikeman can still hit the goblin. In standard D&D 5e tabletop, you use your starting weapons and armor for roughly the first 5 levels and then get some minor upgrades - armor with AC 17 instead of AC 16, weapons that do 5-12 damage instead of 4-11, etc. Range: 18m. A lower dexterity means you aren't great at ranged combat which BG3 is especially good at. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc. Reply. The skinbuster is a weapon that provides the players with Force conduit as they deal damage to the enemy. A spiritual weapon’s AC against touchSpell Sniper sadness. Gather your party and venture forth! Spiritual Hammer is a 2nd level priest spell only usable by clerics and paladins. Location: UK. chr: Originally posted by Malaficus Shaikan: It is a glorified jump. Duration: 10 turns. As a 5e Warlock obsessive, it saddens me that they don’t offer the Spell Sniper feat in BG3. At higher levels, though, it really adds little value. In BG3 it's a little different, unfortunately. would be so nice. A cleric's best friend, Spiritual Weapon conjures a floating weapon type of your choosing. Summon a floating, spectral Spear that attacks your enemies alongside you. They can be summoned to a spellcaster's aid with the spell Spiritual Weapon. The fly button is a bit like jump, it’s just supposed to offer you more verticality. BG3 is the third main game in the Baldur's Gate series. Spells List for Baldur's Gate 3 (BG3) / Spiritual Weapon: Greataxe Spells List for Baldur's Gate 3 (BG3) Spiritual Weapon: Greataxe. Actions can be used in both exploration and combat to maneuver across the battlefield or to harm or aid Characters. the only button that does. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. Sickles are a type of one-handed simple melee weapon. Spiritual weapon. Spiritual weapon does not continue attacking automatically. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. The super low movement speed is annoying but accurate. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. " Spiritual Weapon Evocation • V, S 1 Bonus Action 1 Minute 60 ft Melee Force LEVEL 2nd CASTING TIME 1 Bonus Action RANGE/AREA 60 ft You create a floating, spectral weapon within range. In Baldur’s Gate 3, the Cleric class represents divine spell casters. The Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. You could add manually add Spiritual Weapon to the cleric spell list by editing the SpellLists. As a bonus action spell, Spiritual Weapon earns its place in this list. However, I do believe minor changes are in order that would benefit D&D as a video game and particular as a Larian game. These gloves would do nothing except. 10 turns 18m. Subsequent rounds of attacking that target allow the weapon to make multiple attacks if your base attack bonus would allow it. Optional File is the good old BAT file installer where you can pick options. 12. - Clerics are a full support class. Lasts for 10 turns. This is still fine since their domain spells are pretty much all. Spell - BG3. Then cast it on yourself, and hover over the tooltip for your weapon. A: When you use Divine Intervention and choose the Arm Thy Servant option, you receive a permanent legendary weapon named the Devotee’s Mace. Magic Weapon is a Lvl 2 Spell from the Transmutation school. Summon a floating, spectral Trident that attacks your enemies alongside you. Ketheric’s Warhammer. Has anyone tried using the Fly movement with their Spiritual Weapon? It's embarrassing at best. The spell used to summon Scratch is Find Familiar! Generally speaking, there are two factors at play here: concentration, and spell uniqueness. 175 damage per round Either way you choose to do it you gain 1 round of spirit guardians or 1 spiritual weapon attack extra. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. Gather your party and venture forth!. I played a light cleric for 14 levels through PotA and while Spiritual weapon saw more use for sure, Flaming sphere was nice for creating chokepoints and area denial in small areas. Sacred Weapon is an Oath of Devotion Paladin Action. Effect. The following legendary weapons serve as key pillars in specific builds, but can also generally be used by most setups in the game due to their unique properties. The best Barbarian multiclass options in BG3. Gather your party and venture forth!. Shadowheart is a Trickery Domain Cleric that is also a High Half-Elf.